Apr 15, 2015 - But not any kind of Polemon, I mean Pokemon roms hacks! I will be giving you my Top 5 Fan-Made Pokemon Games based on Creepypasta. Sep 17, 2011 - It is a widely known hack known as Pokemon Black. But I didn't know a Rom is being made. Not a guy for creepypasta's myself though. I haven't played any horror rom hacks yet and i wanna play one but that doesnt have me go through gyms and stuff. I would highly appreciate it. Jul 25, 2016 - Download Pokemon Cursed Version Halloween Holiday Hack, GBA Rom. I am upset with this game, I add a idea to make it better horror. Scary pokemon rom hacks. Pokemon Creepy Black is a very strange Pokemon hack made from Pokemon Fire Red. This is not an ordinary hack. Instead, it has a creepypasta along.
Console cheat codes Press ` and type 'chtbEnableCheats = 3' into the console to enable cheats. Type 'chtbEnableCheats = 0' to disable cheats.
Serious Sam 3: BFE achievements Achievement list Apprentice Egyptologist Decipher an Egyptian text. Arachnophobia Rip 10 Juvenile spiders apart.
Are You Serious!? Complete the game in single player on unmodified serious difficulty. Beast Hunter Complete a Beast Hunt match Berserker Kill 3 enemies in one sprint with the Sledgehammer. Bone Crusher Smash 20 Kleers with the Sledgehammer. Bug Hunt Squash 10 Hatchling spiders. Cardiac Surgeon Rip out 10 Rocketeer hearts. Chain Explosion Kill at least 5 headless kamikazes in one explosion.
Chiropractor Break 10 Soldier necks. Circle of death Kill at least 3 enemies in one spinning Sledgehammer attack. Classic Outfit Find sam's classic outfit Clay Pigeons Kill 5 Cave Demons while they're in air. Co-op Beginner Complete any level in cooperative with at least 2 players.
Co-op Master Complete the campaign in cooperative with at least 2 players. Coin-op Co-op Complete a Coin-op cooperative game on normal or higher difficulty. Deathmatch Beginner Complete a deathmatch game with at least 1 frag. Deathmatch Master Win 10 deathmatch games. Flag Thief Score a total of 10 points in CTF matches. Get the hell off my ride! Secure the bird.
Gold Rush Pick up 100 gold coins. Golden Survivor Earn a gold medal in Survival. Hammer Time Frag 20 players with the Sledgehammer. Headsman Decapitate a Khnum. Heavy Weight Champion Win one My Burden match with at least 3 players. Instant Killer Make at least 3 kills in one Instant Kill match. Killer Jewelry Kill an enemy using the Mutilator.
Kleer Wrestler Tear off 10 Kleer heads. Kung-fu Fighter Perform all possible finishing moves in the game. Last Man Standing Win one round in Last Man Standing game with at least 4 players. Life Saver Pick up at least 10 extra life items. Load of Scrap Rip scrapjack's head off. Look Ma, I won!
Win a versus match. Look, it's a secret Find at least 50 secrets in single player. Maintenance time Blow a Major Biomechanoid into pieces. Master Egyptologist Decipher all Egyptian texts. Mission completed Power up the Timelock. Old School Complete the game in single player without manually reloading, aiming or sprinting. Ophthalmologist Remove 10 Gnaar eyes.
Painful Divorce Kill a Witch-Bride of Achriman. Problem solver Solve the riddle of the Sphynx.
Queen Hatshepsut Complete The Guardian of Time in single player on serious difficulty without dying or loading. Rodeo Surfer Use the Mutilator to surf after a Werebull. Scorpion Slayer Break 5 Arachnoid necks.
Serious Beginner Complete any level in single player. Serious Run Complete the game in single player in half the estimated time on each level.
Serious Sam Complete the single player campaign. Skewer Pierce 5 enemies with one Devastator round.
Survivor Earn a medal in Survival. The doorman should wear a suit Awake the Guardian of Time. Top Secret Find all secrets in single player. Trick Shot Kill the kicked enemy while it is still in the air.
Up Close and Personal Gib 20 enemies from close range with a shotgun. Useful Trophy Kill an enemy with a gib torn from another enemy. Vista Find the Vista secret. Wall of Bullets Kill 20 enemies with the Minigun without releasing the trigger. Wanted Dead or Alive Rescue professor Stein. Gaming deals, prizes and latest news.
Developer Cheats Press the console key ` and type 'chtbEnableCheats = 3' to enable the developer cheats. Note that console commands are case sensitive. You can access the cheats through the menu (Press ESC then press F3) or by typing them into the console. (Type 'cht' into the console and press TAB for a list of cheats.) Doing this however will invalidate your achievements and leaderboard score gained in that session. Type 'chtbEnableCheats = 0' in the console to disable the cheats for the next session. Effect Code chtbAutoAim Auto aim cheat. ChtbEnableCheats=0 disable cheats chtbShowAllNetricsaMessages Display all the messages in NETRICSA.
ChtbInvisible Enemies can't see you. ChtbGhost Fly around and pass through walls.
ChtbFly Fly around. ChtGiveAmmo Gives a specified amount of ammo for a specified weapon. ChslGiveArmor Gives a specified amount of armor.
ChtslGiveHealth Gives a specified amount of health. ChtGiveWeapon Gives a specified weapon. ChtbGiveAll Gives all available weapons and maximum ammo. ChtbGod God mode.
ChtbTurbo Greatly increased speed. ChtbInfiniteAmmo Infinite Ammo. ChtbKillAll Kill all enemies in line of sight except for bosses. ChtbKillBoss Kill the current boss. ChtbUnlockMentalMode Unlocks Mental Mode. (Also available through the custom difficulty menu or by beating the game on Serious) Contributed By: evilVasile and masterfragbait. Steam Achievements This title has a total of 61 Steam Achievements.
Meet the specified conditions, where applicable, to receive the Achievement. Achievement Description (Secret) All Your Base Are Belong To Us! Decipher an Egyptian text. Apprentice Egyptologist Rip 10 Juvenile spiders apart. Arachnophobia Complete the game in single player on unmodified serious difficulty.
Are You Serious!? Complete a Beast Hunt match Beast Hunter Kill 3 enemies in one sprint with the Sledgehammer. Berserker Smash 20 Kleers with the Sledgehammer.
Bone Crusher Squash 10 Hatchling spiders. Bug Hunt Rip out 10 Rocketeer hearts. Cardiac Surgeon Kill at least 5 headless kamikazes in one explosion. Chain Explosion Break 10 Soldier necks. Chiropractor Decorate the Christmas tree.
(Secret) Christmas In Cairo Kill at least 3 enemies in one spinning Sledgehammer attack. Circle of death Find Sam's classic outfit Classic Outfit Kill 5 Cave Demons while they're in air. Clay Pigeons Complete any level in cooperative with at least 2 players. Co-op Beginner Complete the campaign in cooperative with at least 2 players. Co-op Master Complete a Coin-op cooperative game on normal or higher difficulty. Coin-op Co-op Complete a deathmatch game with at least 1 frag. Deathmatch Beginner Win 10 deathmatch games.
Deathmatch Master (Secret) Detroit Steel Score a total of 10 points in CTF matches. Flag Thief Secure the bird. Get the hell off my ride! Pick up 100 gold coins.
Gold Rush Earn a gold medal in Survival. Golden Survivor Frag 20 players with the Sledgehammer.
Hammer Time Decapitate a Khnum. Headsman Win one My Burden match with at least 3 players. Heavy Weight Champion Make at least 3 kills in one Instant Kill match. Instant Killer Kill an enemy using the Mutilator. Killer Jewelry Tear off 10 Kleer heads.
Kleer Wrestler Perform all possible finishing moves in the game. Kung-fu Fighter Win one round in Last Man Standing game with at least 4 players. Last Man Standing Pick up at least 10 extra life items.
Life Saver Rip Scrapjack's head off. Load of Scrap Win a versus match. Look Ma, I won!
Find at least 50 secrets in single player. Look, it's a secret Blow a Major Biomechanoid into pieces. Maintenance time Decipher all Egyptian texts. Master Egyptologist Power up the Timelock. Mission completed Complete the game in single player without manually reloading, aiming or sprinting. Old School Remove 10 Gnaar eyes. Ophthalmologist Kill a Witch-Bride of Achriman.
Painful Divorce Solve the riddle of the Sphynx. Problem solver Complete The Guardian of Time in single player on serious difficulty without dying or loading. Queen Hatshepsut Decorate the Christmas tree on each level to unlock Rodolfo player model. (Secret) Reindeer Hunter Use the Mutilator to surf after a Werebull. Rodeo Surfer Break 5 Arachnoid necks. Scorpion Slayer Complete any level in single player.
Serious Beginner Complete the game in single player in half the estimated time on each level. Serious Run Complete the single player campaign. Serious Sam Pierce 5 enemies with one Devastator round. Skewer Earn a medal in Survival. Survivor Awake the Guardian of Time. The doorman should wear a suit Find all secrets in single player. Top Secret Kill the kicked enemy while it is still in the air.
Trick Shot Gib 20 enemies from close range with a shotgun. Up Close and Personal Kill an enemy with a gib torn from another enemy.
Useful Trophy Find the Vista secret. Vista Kill 20 enemies with the Minigun without releasing the trigger. Wall of Bullets Rescue professor Stein. Wanted Dead or Alive Contributed By: Guard Master, Eevee-Trainer, and th3l3fty.
Cheat mode Use the button to view the console window, to enable cheat mode type chtbEnableCheats = 3. And use on of the codes below at the console screen. (You can also press Esc and F3 to enter the codes) Note: Enabling this codes will prevent achievements from becoming unlocked.
Cheat Mode Press to bring up the console and enter 'chtbEnableCheats = 3' to enable the developer cheats. Note that console commands are case sensitive. You can access the cheats through the menu (Press ESC then press F3) or by typing them into the console. (Type 'cht' into the console and press Tab for a list of cheats.) Doing this however will invalidate your achievements and leaderboard score gained in that session. Type 'chtbEnableCheats = 0' in the console to disable the cheats for the next session. ChslGiveArmor - Gives a specified amount of armor.
ChtGiveAmmo - Gives a specified amount of ammo for a specified weapon. ChtGiveWeapon - Gives a specified weapon. ChtbAutoAim - Auto aim cheat. ChtbFly - Fly around.
ChtbGhost - Fly around and pass through walls. ChtbGiveAll - Gives all available weapons and maximum ammo. ChtbGod - God mode. ChtbInfiniteAmmo - Infinite Ammo. ChtbInvisible - Enemies can't see you. ChtbKillAll - Kill all enemies in line of sight except for bosses. ChtbKillBoss - Kill the current boss.
ChtbShowAllNetricsaMessages - Display all the messages in NETRICSA. ChtbTurbo - Greatly increased speed. ChtbUnlockMentalMode - Unlocks Mental Mode (Also available through the custom difficulty menu or by beating the game on Serious) chtslGiveHealth - Gives a specified amount of health. Achievements (Steam) Apprentice Egyptologist - Decipher an Egyptian text.
Arachnophobia - Rip 10 Juvenile spiders apart. Are You Serious!? - Complete the game in single player on unmodified serious difficulty. Beast Hunter - Complete a Beast Hunt match Berserker - Kill 3 enemies in one sprint with the Sledgehammer. Bone Crusher - Smash 20 Kleers with the Sledgehammer. Bug Hunt - Squash 10 Hatchling spiders.
Deathmatch Master - Win 10 deathmatch games. Flag Thief - Score a total of 10 points in CTF matches. Get the hell off my ride!
- Secure the bird. Gold Rush - Pick up 100 gold coins. Cardiac Surgeon - Rip out 10 Rocketeer hearts. Chain Explosion - Kill at least 5 headless kamikazes in one explosion.
Chiropractor - Break 10 Soldier necks. Circle of death - Kill at least 3 enemies in one spinning Sledgehammer attack.
Classic Outfit - Find sam's classic outfit Clay Pigeons - Kill 5 Cave Demons while they're in air. Co-op Beginner - Complete any level in cooperative with at least 2 players. Co-op Master - Complete the campaign in cooperative with at least 2 players. Coin-op Co-op - Complete a Coin-op cooperative game on normal or higher difficulty. Deathmatch Beginner - Complete a deathmatch game with at least 1 frag. Life Saver - Pick up at least 10 extra life items. Load of Scrap - Rip scrapjack's head off.
Look Ma, I won! - Win a versus match. Look, it's a secret - Find at least 50 secrets in single player. Maintenance time - Blow a Major Biomechanoid into pieces. Master Egyptologist - Decipher all Egyptian texts. Mission completed - Power up the Timelock. Old School - Complete the game in single player without manually reloading, aiming or sprinting.
Ophthalmologist - Remove 10 Gnaar eyes. Painful Divorce - Kill a Witch-Bride of Achriman. Problem solver - Solve the riddle of the Sphynx. Queen Hatshepsut - Complete The Guardian of Time in single player on serious difficulty without dying or loading. Golden Survivor - Earn a gold medal in Survival. Hammer Time - Frag 20 players with the Sledgehammer. Headsman - Decapitate a Khnum.
Heavy Weight Champion - Win one My Burden match with at least 3 players. Instant Killer - Make at least 3 kills in one Instant Kill match. Killer Jewelry - Kill an enemy using the Mutilator. Kleer Wrestler - Tear off 10 Kleer heads. Kung-fu Fighter - Perform all possible finishing moves in the game. Last Man Standing - Win one round in Last Man Standing game with at least 4 players.
Rodeo Surfer - Use the Mutilator to surf after a Werebull. Scorpion Slayer - Break 5 Arachnoid necks. Serious Beginner - Complete any level in single player. Serious Run - Complete the game in single player in half the estimated time on each level. Serious Sam - Complete the single player campaign.
Skewer - Pierce 5 enemies with one Devastator round. Survivor - Earn a medal in Survival. The doorman should wear a suit - Awake the Guardian of Time. Top Secret - Find all secrets in single player. Trick Shot - Kill the kicked enemy while it is still in the air. Up Close and Personal - Gib 20 enemies from close range with a shotgun.
Useful Trophy - Kill an enemy with a gib torn from another enemy. Vista - Find the Vista secret. Wall of Bullets - Kill 20 enemies with the Minigun without releasing the trigger. Wanted Dead or Alive - Rescue professor Stein. Unlock Mental Difficulty Successfully complete the game under the Serious difficulty setting.
Contents General Instructions To bring up the console, press the tilde key. The console uses. There is a command history accessed by pressing Up/Down. You can fill in a command partway and hit Tab to show a list of partial matches, select them with Up/Down, and hit Enter to choose. You can also look at the console history by pressing Shift+PageUp/PageDown. 'help' on a single line displays all console commands.
'help command' or ' command /?' Shows information on that command.
To change the value of a variable, use a ' variable= value' format. If a variable is boolean (true or false), then a value of 0 is false and 1 is true. To execute a function, use a ' function' format. Commands Network Client. gamstrConnectToIP CString - The server to connect to as a client. Network Server Hosting.
gamBanByIndex(index iClient) - Bans the user with the given index (by IP). gamBanByName(CString strPlayerName) - Bans the player with the given name (by IP). gamKickByIndex(index iClient) - Kicks the user with the given index. gamKickByName(CString strPlayerName) - Kicks the user with the given name.
gamListPlayers - List all joined players in the format ' index: name'. gamRestartGame - Restart the game.
gamRestartServer - Restart the dedicated server so any changed options can take effect. gamStart - Start a game according to current settings configured by the gam. variables. gamStop - Stop the current game. gamassuSplitScreenUsers nil - List of split-screen users. gambAllowArmorItems saved bool, default -1 - Whether armor items appear. Does not control specific triggers in-game.
gambAllowHealthItems saved bool, default -1 - Whether health items appear. Does not control specific triggers in-game. gambAllowJoinInProgress saved bool, default -1 - Whether players are allowed to join after the game begins. gambAllowPowerupItems saved bool, default -1 - Whether powerup items appear. Does not control specific triggers in-game. gambAllowSeriousBombItems saved bool, default -1 - Whether Serious Bomb items appear. gambAmmoStays saved bool, default -1 - Whether ammo items can be picked up by all players, or just one.
gambArmorStays saved bool, default -1 - Whether armor items can be picked up by all players, or just one. gambAutoCycleMaps saved bool, default -1 - Whether automatic map rotation is turned on. gambCustomizedDifficulty saved bool, default -1 - Whether to allow starting a new game at one of the vanilla difficulties without manually resetting all difficulty options. gambDedicatedServer saved bool, default 0 - Whether the server is dedicated.
gambExtraMPEnemies saved bool, default -1 - Whether to use coop-only enemies. gambFriendlyFire saved bool, default -1 - Whether players can hurt each other. gambHealthStays saved bool, default -1 - Whether health items can be picked up by all players, or just one. gambInfiniteAmmo saved bool, default -1 - Whether to give players infinite ammo (except for the Serious Bomb).
gambPowerupsStay saved bool, default 1 - Whether powerup items can be picked up by all players, or just one. gambRankedMatch saved bool, default -1 - Whether players will be ranked. gambRespawnCreditsPerPlayer saved bool, default 0 - Whether respawn credits are stored per player (but still increased collectively). gambRespawnInPlace saved bool, default -1 - Whether players respawn in the place where they died; otherwise they respawn at the last checkpoint marker. gambWeaponsStay saved bool, default 1 - Whether weapon items can be picked up by all players, or just one.
gamctFragsLimit saved index, default 20 - Number of frags needed for victory in deathmatch. gamctGoalsLimit saved index, default 10 - 'Goal limit.'
. gamctMaxPlayers saved index, default 1 - Maximum number of players. gamctMinPlayers saved index, default 1 - Minimum number of players required to proceed from warmup; only used if gambAllowJoinInProgress is false. gamctPrivateSlots saved index, default 0 - Number of private slots.
gamctRoundLimit saved index, default 10 - Round limit in last person standing style versus. gamctTimeLimit saved index, default 10 - Time limit in deathmatch in minutes. gamesgaStartAs saved EStartGameAs, default 0 - Starting game type; 0 = singleplayer, 1 = server, 2 = client, 3 = main menu, 4 = demo, 5 = split-screen.
gamgdDifficulty saved EGameDifficulty, default -1 - Difficulty at which to start the new game; 0 = none, 1 = tourist, 2 = easy, 3 = normal, 4 = hard, 5 = serious, 6 = mental. gamiExtraEnemyDamagePerPlayer saved index, default -1 - How much more damage is applied when enemy applies damage. gamiExtraEnemyStrength saved index, default 0 - How much more health (in percent) to add to all enemies. gamiExtraEnemyStrengthPerPlayer saved index, default 0 - How much more health (in percent) to add to all enemies, for each player currently active in the session. gamiInvulnerableAfterSpawning saved index, default 0 - Whether players are invulnerable for a few seconds after spawning. gamiRespawnCredits saved index, default -1 - How many times per level a killed player may respawn, shared between all players in session. gamidGameMode CString, default 'SinglePlayer' - 'Game type identifier.'
Uncategorised Commands. Quit - 'Notification from server interface that client was terminated. Console function that allows quick exit (hit , Q, Tab, and Enter) from the game.' . bmkResults - Print the previous benchmarking results to the console, if any.
bmkStartBenchmarking(float tmStartIn, float tmDuration) - Start benchmarking, starting in tmStartIn seconds and lasting for tmDuration seconds. When done, print the results to the console.
bmkStopBenchmarking - Immediately stop benchmarking and print the results. This does nothing if benchmarking isn't currently being done. bmkbAutoQuit bool, default 0 - Presumably if true then benchmarking will quit when done, but doesn't appear to do anything. bmkbBenchmarkDemos saved bool, default 0. bmkbOnScreenReport saved bool, default 1 - If true then an OSD will show benchmarking information while it's going on. ccnfLineFadeTime saved float, default 2 - 'Time in seconds during which the line will be fading out.' .
ccnfLineLifeTime saved float, default 20 - 'Time in seconds during which the line will be visible.' . ccnfTextStretch saved float, default 0.7 - 'Extra stretch for the chat console text.' .
ccniLastLines saved index, default 8 - Number of console history lines to show on the screen. Changing this does nothing. ccnvBottomLeft saved vector2f - 'Position of the bottom left corner of the chat console in virtual (640x480) coordinates.' .
chatSay(string text) - 'Sends chat msesage which contains specific text.' . chtGiveAmmo(index ammo, int quantity) - Gives ammo with specified index and of specified quantity. An invalid index shows info on all available ammo types. 0 are Colt bullets, 1 are Shells, 2 are Assault rifle bullets, 3 are Rockets, 4 are Sticky bombs, 5 are Minigun bullets, 6 are Cannon balls, 7 are Auto shotgun shells, 8 are Electricity, and 9 are Sniper bullets. Requires cheats to be enabled. chtGiveWeapon(index iWeapon) - Gives the weapon with specified index; if called with an invalid index, this shows info on available weapons.
0 is the Sledgehammer, 1 is the Colt, 2 is the Single Shotgun, 3 is the Double shotgun, 4 is the Mini gun, 5 is the Assault rifle, 6 is the Rocket launcher, 7 is the Sticky bomb, 8 is the Auto shotgun, 9 is the Cannon, 10 are the Hands, 11 is the Laser, and 12 is the Sniper. Requires cheats to be enabled. chtbAutoAim bool, default 0 - 'Auto aim cheat.' Seems to have no effect. chtbEnableCheats saved index, default 0 - Cheat level.
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10 seems to be high enough to allow all cheats. Setting this value to non-zero excludes you from having any achievements or scoreboard entries. chtbFly bool, default 0 - Whether to allow flying. Requires cheats to be enabled. chtbGhost bool, default 0 - When true, you both fly and can travel through walls.
Requires cheats to be enabled. chtbGiveAll bool, default 0 - When set to true, every weapon is given to the player. chtbGod bool, default 0 - When true, the player takes no damage. chtbInfiniteAmmo bool, default 0 - When true, shooting a weapon costs no ammunition. Clips will still be depleted. chtbInvisible bool, default 0 - When true, monsters don't react to the player's presence. chtbKillAll bool, default 0 - When set to true, any currently spawned monsters immediately die.
chtbKillBoss bool, default 0 - 'Kills boss.' . chtbShowAllNetricsaMessages bool, default 0 - When set to true, Netricsa is filled with all possible entries. chtbTurbo bool, default 0 - When true, Sam moves incredibly fast and leaps ridiculously high. chtbUnlockMentalMode bool, default 0 - 'When set, enables mental mode regardless of whether player enabled it or not.' . chtslGiveArmor int, default 0 - When set, that amount of armor is added to the player's current value.
chtslGiveHealth int, default 0 - When set, that amount of health is added to the player's current value. cldiMaxThreads index, default 0 - 'Maximum number of threads to use by the collision (0=use system threads count).' .
cliiMaxBPS saved index, default 12000 - 'Maximum incoming bandwidth the client can accept.' . cliiMaxOutBPS saved index, default 10000 - 'Maximum outgoing bandwidth the client is allowed.' . cmpbLowQuality saved bool, default 0 - 'Use low (compressed) instead of optimal colormap quality.' .
cmpiBaseMip saved index, default 0 - 'Specify which colormap mipmap wil be the most detailed one.' This has no effect until after calling gfxRestart. cmppixMaxSize saved index, default 2048 - 'Maximum allowed colormap dimensions (in pixels).' . cmtCreate(CString strType, CString strText): CString - 'Create a new comment with given type and text at the current place.
Returns error description if comment cannot be created, otherwise just empty string.' .
cmtDelete: CString - 'Deletes the currently focused comment.' . cmtGetAllInfo: CString - 'Get complete description of current comment to console.' . cmtGetAssignee: CString - 'Get the assignee of the current comment.'
. cmtGetAuthor: CString - 'Get the author of the current comment.' . cmtGetCount: index - 'Get the number of existing comments in the current world.' .
cmtGetIndex: index - 'Get the index of the currently focused comment, or -1 if none is available.' . cmtGetText: CString - 'Get the text of the current comment.' . cmtGetTimestamp: CString - 'Get the timestamp of the current comment.' .
cmtIsVisible(index iComment): bool - 'Check whether a particular comment is visible according to current filtering settings. cmtJumpTo(index iComment): CString - 'Move the player to focus on the given comment. Returns error description.'
. cmtResolve: CString - 'Resolve the currently focused comment.' . cmtSetAssignee(CString strAssignee): CSring - 'Change the assignee of the current comment.' . cmtSetText(CString strNewText): CString - 'Change the text of the current comment.'
. cmtSetType(CString strType): CString - 'Change the type of the current comment.' . cmtbShowBugs saved bool, default 1 - 'Whether to show 'bug' world comments.' .
cmtbShowCommentaries saved bool, default 1 - 'Whether to show 'commentary' world comments.' . cmtbShowNotes saved bool, default 1 - 'Whether to show 'note' world comments.' .
cmtbShowPlaceholders saved bool, default 1 - 'Whether to show 'placeholder' world comments.' . cmtbShowResolved saved bool, default 0 - 'Whether to show world comments taht are in 'resolved' state.' . cmtbShowToDos saved bool, default 1 - 'Whether to show 'todo' world comments.' .
Serious Sam 3 Bfe Cheats Xbox 360
cmtstrTextFilter saved CString, default none - 'Pattern to match in tex for comment to be visible. If empty, all comments are visible.' . cmtstrUserName saved CString, default none - 'Username of the current user, required before you can enter new comments.' . conUpdateFilters - 'Internal function automatically called when console filters change. This function interprets the filter strings and makes them effective.'
. conbFiltering bool, default 1 - If true, then search anywhere in the string when Tab is pressed in the console and use near matches. If false, only match any command starting with the current string. confHeightRatio saved float, default 0.333 - Ratio of the screen taken by the console when invoked.
confLastLinesFadeTime saved float, default 2 - How long one recent console line takes to fade out seconds. Only has an effect if coniLastLines is not zero. confLastLinesStayTime saved float, default 5 - How long one recent console line stays visible before disappearing seconds. Only has an effect if coniLastLines is not zero.
coniLastLines saved index, default 0 - 'The number of recent console input lines to show even when console is not invoked.' . constrLastLinesFilter saved CString, default 'Info Warning Error Fatal' - 'Which message types to show on the recent console lines.' . constrMainFilter saved CSring, default 'Info Warning Error Fatal' - 'Which message types to show on the main console.' .
crmbAllowRendering saved bool, default 1 - Whether to render crumbs. Crumbs are small detail meshes like scattered rocks and grass. crmbCastShadows saved bool, default 0 - Whether crumbs should cast shadows. crmbPrebakedDynamicLights saved bool, default 0 - Whether crumbs should use prebaked lighting and skip dynamic lighting.
crmbReceiveShadows saved bool, default 1 - Whether crumbs should receive shadows. crmfDensityBias saved float, default 1 - Crumb density multiplier. Higher values place more crumbs. crmfDistanceBias saved float, default 1 - Crumb distance multiplier.
Higher values show more crumbs at longer distances. crmfMaxCachingTime saved float, default 1 - 'Maximum amount of time tile caching should spend per frame (in milliseconds).' . crmiCachingThreshold saved index, default 256 - 'Models with lower vertex count will be cached in one mesh (tile).' . crmiRenderDepthPrepass saved index, default 2 - 'Should crumbs render their depth-prepass? 0 = no, 1 = only z-buffer, 2 = z-buffer and distance buffers.'
The only readily visible difference is that any value less than 2 excludes crumbs from ambient occlusion. cvarLoad(CString strPath): bool - 'Load persistent symbols from a given file.' .
cvarResetToDefaults - 'Reset all console variables to their default values.' . cvarResetToDefaultsByHint(CString strHint) - 'Reset console variables matching a given hint to their default values.'
. cvarRestoreRecent - 'Restore values of all console variables to values that were before resetting to defaults.' . cvarSave(CString strPath) - 'Save persistent symbols to the given files.' . cvarShowDiffs - List all console variables that differ from their default values, in the form ' variable = value ( default)' (one per line). d3dbForce20Shaders saved bool, default 0 - 'Force all vertex and pixel shader programs to be the 2.0 versions (requires gfxRestart).'
. d3dbForcePixelProgramPartialPrecision saved bool, default 0 - 'Force all 2.0 and 3.0 pixel programs to be in partial precision.' (requires gfxRestart). d3dbMultiThreadedDevice (bool, default 0) - 'Calls Direct3D from other threads than the main one? (for debugging only!)'. d3dbOptimizeShaders (saved bool, default 1) - 'Allow compiler optimizations for high-level shader language.'
. d3dctCommonVertexBuffers (saved index, default 3) - 'Number of common vertex buffers for dynamic geometry (maximum 8).' .
d3diCommonVertexBuffersSize (saved index, default 4096) - 'Total size (in kibibytes) or common vertex buffers for dynamic geometry (256-8192).' . d3diMaxQueryIterations (saved index, default 99999) - 'Maximum number of iterations allowed for pooling the result of an occlusion query (0 = infinite).' . d3diRenderingDevice (saved index, default 0) - 'Which graphics adapter o use for rendering (0 = let Direct3D decide).' .
d3diShaderFlowControl (saved index, default 0) - 'Hint for the flow control mechanism for shaders (0 = let Direct3D decide, above 0 = prefer, below 0 = avoid).' . dclbAllowRendering (bool, default 1) - Whether decals should be rendered. Decals include bullet holes, detail textures, and graffiti. dclbAutoRemoveCounterLimitedDecals (saved bool, default 1) - ' Whether counter limited dynamic decals will be automatically removed or not.' . dclbAutoRemoveGeometryLimitedDecals (saved bool, default 1) - 'Whether geometry (triangle count) limited dynamic decals will be automatically removed or not.'
. dclbAutoRemoveTimeLimitedDecals (saved bool, default 1) - 'Whether time-limited dynamic decals will be automatically removed or not.' .
dclctMaxNewTrianglesPerFrame (saved index, default 2048) - 'Maximum allowed number of decals that can be created in one frame.' . dclctMaxTrianglesPerGroup (saved index, default 4096) - 'How many decal triangles per group can exist in the world. If exceeded, old dynamic decals will be automatically removed.'
. dcliDynamicUpdateLevel (saved index, default 0) - 'Externally provided decal filter that prevents decals being applied to surrounding models - unique id.'
. dsdbAllowEmulation (saved bool, default 1) - 'Whether to allow DirectSound to use the emulation driver.' . dsdiSoftwareProcessing (saved index, default 0) - 'Specify what kind of software DirectSound processing/mixing to use; 0 = none (hardware processing), 1 = simple (only panning), 2 = lite HRTF (2D), 3 = full HRTF (3D). edtbKeepTextureContent (saved bool, default 0) - 'Whether to keep original texture content in memory after uploading the texture (only in editor).'
. efxbAmbientOcclusion (saved bool, default 1) - Whether screen-space ambient occlusion is allowed. efxbAutoExposure (saved bool, default 1) - Whether to use scripted exposure or fix it to a default mid-range setting.
efxbBloom (saved bool, default 1) - Whether to use bloom for oversaturated areas. efxbBloomHQ (saved bool, default 1) - Whether to use a higher-quality filter for bloom to avoid shimmering. efxbDepthOfField (saved bool, default 1) - Whether to use a depth of field filter.
efxbDistanceCue (saved bool, default 1) - Whether a distance cue post-processing effect is allowed. efxbExpandOcclusionEdges (index, default 1) - 'Should minimum filter be applied when scaled SSAO buffer is used?. efxbFastBlur saved bool, default 1 - 'Whether to use lower resolution buffers for gaussian blur effect.' . efxbFixOcclusionEdges saved index, default 1 - 'Whether median filtering should be appled when antialiased depth buffer is used.' . efxbGaussianBlur saved bool, default 1 - Whether the gaussian blur post-processing effect is allowed.
efxbLightStreaks saved bool, default 1 - Whether the light-streaks post-processing effect is allowed. efxbMotionBlur saved bool, default 1 - Whether the motion blur post-processing effect is allowed. efxbOptimizeDoF saved bool, default 1 - Whether to use the depth-of-field shader with early-out optimization.
efxbRealsRGB saved bool, default 1 - Wheher to use the correct sRGB formula or the approximate 2.2 power. efxbStreaksHQ saved bool, default 0 - 'Whether to use higher quality for light streaks (a bit sharper streaks).' .
efxfBlurPrecision saved float, default 0.001 - 'Precision of gaussian blur weights distribution (perform blur kernel cutoff when sample weight is lower than this value).' . efxfDesiredLuminance saved float, default 0.18 - Desired luminance of the scene. This seems to be related to auto-exposure, which isn't used.
efxfFixedEV saved float, default 0 - The exposure setting to use when efxbAutoExposure is false. Negative values make the screen brighter, positive values make the screen darker. efxfOcclusionBufferScale saved float, default 0.5 - Ambient occlusion buffer scaling. 0.25 = quarter resolution, 0.5 = half resolution, 1.0 = full resolution. efxfOcclusionDepthOffset saved float, default 7.5 - Bias factor for reducing ambient occlusion z-fighting issues. efxfOcclusionDithering saved float, default 1 - How much to dither ambient occlusion buffer, from 0 for none to 1 for maximum.
efxfOcclusionFallOff saved float, default 0.5 - Spread distance of the ambient-occlusion sphere sampling points; 0 = don't spread, 1 = spread 99%. efxfOcclusionRadius saved float, default 0.5 - Maximum distance of surrounding area that affects occlusion in metres. efxfOcclusionRadiusMaxStretch saved float, default 15 - Maximum ambient occlusion radius stretch factor for distant occluders. efxfOcclusionRadiusMaxStretchDistance saved float, default 1000 - The distance at which occluders cause maximum ambient occlusion radius stretching. Pixels between minimum and maximum stretch distance have stretched the ambient occlusion radius (between 1 and maximum stretch), in metres. efxfOcclusionRadiusMinStretchDistance saved float, default 10 - The minimum distance at which ambient occlusion radius up-stretching begins.
Pixels closer than this distance have down-stretched ambient occlusion radius. Pixels further have up-stretched radius. efxfOcclusionRadiusWeaponStretch saved float, default 0.0025 - Ambient occlusion stretch factor when rendering the first-person weapon. efxfStreaksDithering saved float, default 0.1 - Streaks dithering spread factor, 0 = no dithering. efxiLensFlareQuality saved index, default 3 - Lens flare quality; 0 = no flares, 1 = corona only, 2 = corona and reflections, 3 = corona, reflections, and glare. efxiMaxRippleSources saved index, default 10 - Maximum number of water ripple sources active at one time per rippler. efxiOcclusionBlur saved index, default 2 - The number of times to apply blur over ambient occlusion.
efxiOcclusionDitherTexture saved index, default 0 - Which dither texture to use on ambient occlusion; 0 = standard, 1 = distributed over sphere. efxiOcclusionQuality saved index, default 1 - Ambient occlusion quality; 0 = low, 1 = normal, 2 = high, 3 = superb. efxiReadLumBuffers saved index, defaul 1 - The number of buffers to use for reading current luminance values. fntbFontKerning saved bool, default 1 - Enable font kerning. fntbFontMips saved bool, default 1 - Enable font mipmaps. fntbGlyphCachingPass saved bool, default 1 - Enable glyph caching pass. fntbNewFontSystem saved bool, default 1 - Enable new font system.
fntctGlyphOutlinePoolSize saved index, default 100 - Glyph outline pool size determining the maximum number of generated glyphs in a single step. fntpixGlyphMapRegionSize saved PIX, default 256 - Glyphmap area managed by the rectangle packer. fntpixGlyphMapSize saved PIX, default 1024 - Texure resolution for glyph caching. fntpixGlyphMapUploadSize saved PIX, default 128 - Texture resolution for font cache uploading blocks. fntpixGlyphMaxSize saved PIX, default 50 - Maximum size for unscaled glyphs. gamstrDemoToPlay CString - Demo file to play. gamstrLevel CString - Level to start.
genvfVoiceThroughSpeakersVolume saved float, default 0.9 - Volume for voice if played through system speakers.